Premier League clubs Vote to Keep VAR

June 7, 2024
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Premier League clubs voted to continue using VAR in the league.

Premier League Clubs Vote to Keep VAR

While VAR allows for more precise decision-making, it was recognized that changes should be made for the sake of both the game and its spectators.

Following extensive deliberations at the Annual General Meeting, it was determined that PGMOL, the Premier League, and clubs all play significant roles in strengthening the system and its reputation.

Premier League clubs in ‘Favor of VAR’

The Premier League teams were asked to consider removing VAR. However, on Thursday they decided to continue using it for the upcoming season.

Despite a number of issues last season, the league’s 20 teams voted to continue using video assisted referees for important on-field decisions at its annual general meeting.

However, clubs voted to improve “for the benefit of the game and supporters.”

The league stated that it wants to shorten game delays while decisions are made, and that the implementation of semi-automated offside equipment will help with that.

“The technology will provide quicker and consistent placement of the virtual offside line, based on optical player tracking,” it stated in a statement.

The league also stated that it intended to maintain a high threshold for VAR intervention and “more robust VAR training to improve consistency, including an emphasis on speed of process while preserving accuracy.”

The addition of in-stadium announcements and large screen replays wherever feasible would enhance the fan experience.

Last month, Wolverhampton Wanderers submitted a resolution calling for a vote on the implementation of VAR.

It stated that Video Assistant Refereeing “led to numerous unintended negative consequences that are damaging the relationship between fans and football, and undermining the value of the Premier League brand.”

The Premier League has been using VAR since the 2019–2020 campaign. According to the league, the percentage of correct choices made in games increased from 82% before its implementation to 96% last season.

However, there have been high-profile blunders.

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